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Fate of the World game: “Malthus on a computer chip”

Norm Benson at Timberati has a great post about a new video game, Fate of the World. He writes:

The scenario for Fate of the World (FotW) starts in the year 2020 when climate change induced disasters strike. Then the “World Environment Organization,” (a turbo-charged United Nations), makes you the climate czar to “decide how the world will respond to rising temperatures, heaving populations, dwindling resources, crumbling ecosystems and brave opportunities.” Here’s an example from a review in Britain’s Guardian: “Put an emissions cap on a growing economy, stifling growth, and they’ll get fed up and throw your agency out of the area. Encourage investment and prosperity and there’ll soon be environmental consequences. Each turn sends you forward five years – and you’re informed as the game progresses of the many changes that take place in the world as temperatures increase.”

He calls the game "Malthus on a computer chip" for its misanthropy:

I will point out FotW’s undercurrent of misanthropy—people are the problem. FotW beats a familiar rented mule: overpopulation. Boil down the babble, this drives FotW: lower the number of people and you lower the output of CO2 thus saving the world. One of the game’s producers posits that a player could fix things by deciding to decimate much of the planet’s population with an engineered super-virus.

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